CoC in conjunction with
UKF (Project UK Forces) is working on an MLRS addon.
Among other things, the MLRS will:
 | Be a true game engine indirect fire weapon.
This means the rockets are unguided, and the launcher will actually
launch the rockets on a ballistic course which will land the missile
ON the target.
 | Allow players to designated targets via a laser
designator equipped unit.
 | Including a devastating dual purpose war head also
known as 'steel rain', capable of leveling entire grid-squares.
 | Accurate special effects for both the launching of
rockets (smoke fire, etc), as well as an accurate war head detonation
special effect (errr... smoke, fire, etc).
 | Create a 'real' game engine simulation where if you
fly in the path of MLRS batteries as they fire, there is a good chance
you will suffer friendly fire. (remember the rockets are dumb)
This includes through the launching area, where the rockets travel,
through to 500 meters and down from the detonation point.
 | Hopefully not crush everyone's machine. |
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What CoCMLRS will NOT do:
 | Will not fire as most OFP units fire. You
cannot hop in as gunner and target something that you can see, as the
minimum engagement range will be about 4km (undecided). The real
system considers DANGER CLOSE to be 2km and it will definitely not
shoot at anything closer.
 | Much of the functionality for manning the MLRS will
be automated. This means that manning it will likely be rather
boring after doing it more than once. As a result, the unit will
start out primarily as an AI controlled unit.
 | It will not be fun for people who find addons that
let you lob 10000 dammage missiles at something 100 meters away
'realistic'. |
| |
Again, every effort has been made to make this MLRS
realistic in terms of what the OFP game engine provides.
Ongoing credits:
UKMOD's Jonno: Modeling (you rock)
COC's Dinger: Ballistics Tables, Rocket Flight, and Multiplayer coding
(thing hard stuff using math)
COC's Walker: Mystical targeting voodoo and bending the AI to our will.
COC's Jostapo: Special Effects, CPP crapola, Munitions scripting and press
agent.
Here are some early screen shots (model is obscured as
it is very rough at this point): |

Early test firing
Note the cheesy lack of special effects. The rocket is
3 meters long by 277mm.

Night fire Testing
From behind the MLRS. Note the lighting effects
against the smoke
Night fire test
From the side

Long Distance View
The launch vehicle lit by its rocket

Long Distance View
Note the persistent smoke trails

Day fire test
Note observer chopper getting a little close! 
Before
Shows first munitions coming in

During

After
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