CoC Network Services
Download
File
CoC Network Services is now at version II
More info on the CoC Unified Docs Site
http://www.thechainofcommand.com/docs/
We at The Chain of Command are pleased to inform you
that the first version of our Network Services has been released to the
public.
The CoC Network Services originally devised for "in house" use
allow Operation Flashpoint scripters to transfer any data necessary to any
specific network node in a networked OFP session. The scripter can
send data by simply calling one function and designating a target
pre-processed function on the destination node/machine. The system
is designed to allow for fastest transfer of small to large data between
the specific network nodes.
Supported network send data is:
 | Boolean |
 | Group |
 | Number |
 | Object |
 | String (passed in as Character Arrays, see
ReadmeCoCNS.txt) |
 | Array (filled with nothing or any of the above in any
combination) |
 | Multi-Dimensional Array (filled with nothing or any
of the above in any combination) |
The handshaking process occurs mostly behind the scene
during the briefing, once completed each machine has an array with
information on every other machine in the session/mission. The
server
is always in the first entry of this array.
What is it For?
Foreseen use may be in the CE3 for command control and strategic
communications, Capture The Island (CTI), Real Time Strategy (RTS) mods
and many others.
Examples
Download includes two pre-assembled mission templates:
 | one including only the Network Services 1.0 Layer
with connection checks |
 | the other with an additional CoC Digital
Communications demonstration top layer. |
Both templates also contain the CoC Number System
Function Library which is capable of converting between Hex, Binary,
Octal, Decimal, and Alphanumeric numbers.
Kind Regards Robert Wojtowicz CoC Network Developer |